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No commits in common. "dev" and "main" have entirely different histories.
1
.gitignore
vendored
1
.gitignore
vendored
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@ -1 +0,0 @@
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.env.local
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@ -1,144 +0,0 @@
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graph TD
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subgraph Mission_Node [Структура миссии]
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Mission[Миссия] --> MissionId[Id, type: free, training, control]
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Mission --> MissionConfig[конфиг миссии]
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MissionConfig --> MissionSettings[настройки миссии]
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MissionSettings --> StartStep[стартовый шаг]
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end
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subgraph Asset_Config [Конфиги ассетов]
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AssetConfig --> ModelConfig[конфиг моделей]
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ModelConfig --> InteractiveConfig[Конфиг интерактивных объектов]
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InteractiveConfig --> InteractiveList[Список объектов]
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AssetConfig --> InitialStateConfig[конфиг начальных состояний]
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end
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%% Горизонтальные связи (пунктиром для ясности)
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ModelLoading[Загрузка модели]
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%% Верхний ряд систем
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subgraph Highlight_Group [Подсветка мешей]
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Highlight[Подсветка]
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Highlight --> TriggerObject
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TriggerObject --> HighlightObjects[Объекты для подсветки]
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HighlightObjects --> ImproveHighlight[Улучшать визуализацию подсветки]
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end
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subgraph Position_Group [Позиционирование анимированное]
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SmoothPos[Позиционирование анимированное]
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SmoothPos --> Coord1[Координаты]
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Coord1 --> Velocity1[Velocity]
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end
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subgraph Inertia_Group [Функционал инерции]
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SmoothAcceleration[Плавный разгон]
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SmoothAcceleration --> SmoothAttenuation[Плавное затухание]
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end
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subgraph Rotation_Group [Вращение анимированное]
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SmoothRot[Вращение анимированное]
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SmoothRot --> Coord2[Координаты]
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Coord2 --> Velocity2[Velocity]
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end
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subgraph Player_Group [Игрок]
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Player[Игрок]
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Player --> Camera[Камера]
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Camera --> CameraSettings[Настройки камеры]
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Camera --> Collisions[Коллизии]
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end
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subgraph Anchor_Group [Якоря]
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POI[точки интереса на моделях]
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POI --> PathBuild[Строить путь по точкам от игрока]
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PathBuild --> ModelDisplay[Какие модели отображать]
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end
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%% Отдельный блок
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subgraph Teleport_Group [Телепорты]
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Teleports[Телепорты]
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end
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subgraph World_Group [Функционал мира legacy parity]
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ZoneState[Зоны и переключение зон]
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RouteMap[Route map overlay]
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VisibilityRules[Правила видимости моделей]
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ZoneState --> RouteMap
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RouteMap --> VisibilityRules
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end
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subgraph Scenario_Group [Сценарный движок]
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ScenarioRuntime[Runtime шагов сценария]
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PromiseEvents[События click input hotkey timeout any]
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Branching[Ветвления и переходы шагов]
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HintSystem[Система подсказок и фокуса камеры]
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ScenarioRuntime --> PromiseEvents
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PromiseEvents --> Branching
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Branching --> HintSystem
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end
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subgraph EmbeddedUi_Group [Встроенный UI в 3D]
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SvgScreens[SVG экраны на мешах]
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HtmlMeshUi[HTML mesh интерфейсы]
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MeshPopup[Popup выбора состояния объекта]
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SvgScreens --> HtmlMeshUi
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HtmlMeshUi --> MeshPopup
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end
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subgraph SessionProgress_Group [Прогресс и аналитика]
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DomainSnapshot[Снапшот доменного состояния]
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StepProgress[Прогресс шага и сценария]
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ErrorRecovery[Восстановление после ошибок]
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DomainSnapshot --> StepProgress
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StepProgress --> ErrorRecovery
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end
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subgraph ExternalIntegration_Group [Интеграция внешней оболочки]
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TrainerWrapper[Контракт trainer wrapper]
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ExerciseSession[Связка exercise session user]
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CompletionApi[Завершение и отправка результата]
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TrainerWrapper --> ExerciseSession
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ExerciseSession --> CompletionApi
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end
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subgraph MigrationRoadmap_Group [Путь реализации]
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P0[P0 Игрок и интерактив]
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P1[P1 Мир и маршруты]
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P2[P2 Сценарии и прогресс]
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P0 --> P1
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P1 --> P2
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end
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Mission_Node --> ModelLoading
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MissionConfig --> Asset_Config
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ModelLoading --> Highlight_Group
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Highlight_Group --> Position_Group
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Position_Group --> Rotation_Group
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Rotation_Group --> Inertia_Group
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Inertia_Group --> Player_Group
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Player_Group --> Anchor_Group
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Anchor_Group --> Teleport_Group
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Teleport_Group --> World_Group
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MissionSettings --> Scenario_Group
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TriggerObject --> EmbeddedUi_Group
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Scenario_Group --> SessionProgress_Group
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SessionProgress_Group --> ExternalIntegration_Group
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Player_Group --> P0
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EmbeddedUi_Group --> P0
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World_Group --> P1
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Scenario_Group --> P2
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SessionProgress_Group --> P2
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%% Длинные связи со схемы
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Asset_Config -.-> ModelLoading
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ModelLoading -.-> TriggerObject[Триггер объект]
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classDef idleNode fill:#efdbc4, stroke:#554e46, color:#b25019
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classDef activeNode fill:#ff7325,stroke:#652d0e, color:#652d0e
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classDef successNode fill:#247633,stroke:#efdbc4, color:#efdbc4
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classDef errorNode fill:#ad2427,stroke:#efdbc4, color:#efdbc4
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class Position_Group activeNode
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class Mission,MissionConfig idleNode
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class ImproveHighlight,HighlightObjects,TriggerObject,Highlight,ModelLoading,MissionId,AssetConfig,ModelConfig,InteractiveConfig,InteractiveList,InitialStateConfig successNode
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class MissionSettings,StartStep errorNode
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@ -1,59 +0,0 @@
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param(
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[string]$RepoPath = "architecture.mmd",
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[string]$Branch = "dev"
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)
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$ErrorActionPreference = "Stop"
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function Set-EnvFromFile {
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param([string]$EnvPath)
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if (-not (Test-Path $EnvPath)) {
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return
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}
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foreach ($line in Get-Content $EnvPath) {
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if ([string]::IsNullOrWhiteSpace($line) -or $line.StartsWith("#")) {
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continue
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}
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$parts = $line -split "=", 2
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if ($parts.Length -ne 2) {
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continue
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}
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[System.Environment]::SetEnvironmentVariable($parts[0], $parts[1], "Process")
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}
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}
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function Get-OriginInfo {
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$origin = (git remote get-url origin).Trim()
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if ($origin -match "^https?://([^/]+)/([^/]+)/([^/]+?)(?:\.git)?$") {
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return @{
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BaseUrl = "https://$($matches[1])"
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Owner = $matches[2]
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Repo = $matches[3]
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}
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}
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throw "Unsupported origin URL format: $origin"
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}
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Set-EnvFromFile ".env.local"
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$originInfo = Get-OriginInfo
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$baseUrl = $originInfo.BaseUrl
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$owner = $originInfo.Owner
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$repo = $originInfo.Repo
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$token = $env:FORGEJO_TOKEN
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if (-not $token) {
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throw "FORGEJO_TOKEN is missing. Add it to .env.local."
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}
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$encodedPath = [System.Uri]::EscapeDataString($RepoPath).Replace("%2F", "/")
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$url = "$baseUrl/api/v1/repos/$owner/$repo/contents/${encodedPath}?ref=${Branch}"
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$headers = @{ Authorization = "token $token" }
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$response = Invoke-RestMethod -Headers $headers -Uri $url -Method Get
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$base64Content = ($response.content -replace "`n", "")
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[System.Text.Encoding]::UTF8.GetString([System.Convert]::FromBase64String($base64Content))
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@ -1,83 +0,0 @@
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param(
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[string]$RepoPath = "architecture.mmd",
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[string]$LocalFile = "architecture.mmd",
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[string]$Message = "update diagram",
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[string]$Branch = "dev"
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)
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$ErrorActionPreference = "Stop"
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function Set-EnvFromFile {
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param([string]$EnvPath)
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if (-not (Test-Path $EnvPath)) {
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return
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}
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foreach ($line in Get-Content $EnvPath) {
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if ([string]::IsNullOrWhiteSpace($line) -or $line.StartsWith("#")) {
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continue
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}
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$parts = $line -split "=", 2
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if ($parts.Length -ne 2) {
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continue
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}
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[System.Environment]::SetEnvironmentVariable($parts[0], $parts[1], "Process")
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}
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}
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function Get-OriginInfo {
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$origin = (git remote get-url origin).Trim()
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if ($origin -match "^https?://([^/]+)/([^/]+)/([^/]+?)(?:\.git)?$") {
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return @{
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BaseUrl = "https://$($matches[1])"
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Owner = $matches[2]
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Repo = $matches[3]
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}
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}
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throw "Unsupported origin URL format: $origin"
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}
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Set-EnvFromFile ".env.local"
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$originInfo = Get-OriginInfo
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$baseUrl = $originInfo.BaseUrl
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$owner = $originInfo.Owner
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$repo = $originInfo.Repo
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$token = $env:FORGEJO_TOKEN
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if (-not (Test-Path $LocalFile)) {
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throw "Local file not found: $LocalFile"
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}
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if (-not $token) {
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throw "FORGEJO_TOKEN is missing. Add it to .env.local."
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}
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$encodedPath = [System.Uri]::EscapeDataString($RepoPath).Replace("%2F", "/")
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$url = "$baseUrl/api/v1/repos/$owner/$repo/contents/$encodedPath"
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$headers = @{ Authorization = "token $token" }
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$sha = $null
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try {
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$current = Invoke-RestMethod -Headers $headers -Uri "${url}?ref=${Branch}" -Method Get
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$sha = $current.sha
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} catch {
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# If file does not exist on the branch yet, create it without sha.
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if (-not $_.Exception.Message.Contains("couldn't be found")) {
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throw
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}
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}
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$content = [Convert]::ToBase64String([Text.Encoding]::UTF8.GetBytes((Get-Content $LocalFile -Raw)))
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$body = @{
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message = $Message
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content = $content
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branch = $Branch
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}
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if ($sha) {
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$body.sha = $sha
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}
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Invoke-RestMethod -Headers $headers -Uri $url -Method Put -ContentType "application/json" -Body ($body | ConvertTo-Json)
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